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master
YoRigine
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  • 373 issues
  • 0 pull requests
  • 519 files
  • 1 active branch

CodeFactor Rating A

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
YEngine\Graphics\Buffers\DynamicVertexBuffer.h
7 1 -
A
YGame\GameObjects\Enemy\BattleEnemy\States\Attack\BattleComboAttackState.h
0 1 -
A
YEngine\Core\Editor\Icon\EditorIcon.h
0 2 -
A
YGame\GameObjects\Enemy\BattleEnemy\States\Attack\BattleCounterAttackState.h
0 2 -
A
YEngine\Graphics\ComputeShaderManager\ComputeShaderManager.h
0 1 -
A
YGame\GameObjects\Enemy\BattleEnemy\States\Attack\BattleJumpAttackState.h
0 1 -
A
YEngine\Generators\Particle\Modules\Spawn\Movement\SpawnRadialVelocity.cpp
11 1 -
A
YGame\GameObjects\Enemy\BattleEnemy\States\Attack\BattleRushAttackState.h
0 1 -
A
YEngine\Graphics\Drawer\LineManager\Line.h
2 3 2
A
YGame\GameObjects\Enemy\BattleEnemy\States\Attack\BattleSpinAttackState.h
0 1 -
A
YEngine\Core\DirectX\DsvManager.cpp
20 1 -
A
YGame\GameObjects\Enemy\FieldEnemy\FieldEnemy.h
40 4 -
A
YGame\GameObjects\Enemy\FieldEnemy\FieldEnemy.cpp
75 5 4
A
YGame\GameObjects\Enemy\BattleEnemy\States\BattleIdleState.h
0 1 -
A
YGame\GameObjects\Enemy\BattleEnemy\States\BattleIdleState.cpp
8 1 -
A
YEngine\Core\DirectX\RtvManager.cpp
21 1 -
A
YEngine\Core\SceneSystems\BaseScene.h
3 2 1
A
YEngine\Generators\ModelManipulator\ModelManipulator.cpp
83 4 1
A
YEngine\Generators\Particle\Modules\Update\Physics\UpdateDrag.h
2 1 -
A
YEngine\Utilities\Collision\AreaCollision\Base\AreaManager.h
3 1 -
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