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master
YoRigine
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  • 364 issues
  • 0 pull requests
  • 491 files
  • 1 active branch

CodeFactor Rating A

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
YEngine\Model\Mesh\MeshPrimitive.cpp
18 1 -
A
YEngine\Generators\Particle\ParticleEmitter.cpp
17 1 -
A
YEngine\Model\Material\MaterialLighting.h
17 1 1
A
YEngine\Utilities\Debugger\Gizmo\GizmoController.h
17 1 -
A
YGame\GameObjects\Enemy\FieldEnemy\States\FieldEnemyPatrolState.cpp
16 1 1
A
YEngine\Utilities\Systems\MapChip\MapChipInfo.cpp
16 1 2
A
YEngine\Model\ModelManager.cpp
16 1 -
A
YEngine\Generators\ModelManipulator\PrefabManager.cpp
15 1 -
A
YEngine\Generators\Sprite\Sprite.cpp
15 1 -
A
YEngine\Generators\Object3D\BaseObject.h
15 1 1
A
YEngine\Generators\Particle\YEmitterGroupGizmable.h
15 1 -
A
YGame\Scenes\SubScenes\BaseSubScene.h
15 1 -
A
YEngine\Model\Mesh\Mesh.h
15 1 1
A
YEngine\Utilities\Systems\Camera\CameraDirector.h
15 1 1
A
YGame\GameObjects\Enemy\BattleEnemy\States\Attack\BattleSpinAttackState.cpp
14 1 -
A
YEngine\Utilities\Systems\UI\UIBase.h
14 1 -
A
YGame\UI\TitleUI.cpp
14 1 -
A
YEngine\Core\WinApp\WinAppUtil.cpp
14 1 -
A
YEngine\Generators\Particle\Modules\Spawn\Transform\SpawnRandomRotate.cpp
14 1 -
A
YGame\GameObjects\Enemy\FieldEnemy\States\FieldEnemyChaseState.cpp
14 1 -
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