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CodeFactor Rating A
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Grade
Name
Complexity
Churn
Issues
A
osu.Game.Rulesets.Taiko\Skinning\Legacy\LegacyHitExplosion.cs
9
4
-
A
osu.Game\Rulesets\Edit\Checks\Components\IssueType.cs
4
-
A
osu.Game.Rulesets.Taiko\Skinning\Legacy\TaikoLegacyHitTarget.cs
2
4
-
A
osu.Game\Rulesets\Mods\IApplicableToTrack.cs
1
4
-
A
osu.Game\IO\Legacy\SerializationWriter.cs
48
4
1
A
osu.Game.Rulesets.Taiko\TaikoInputManager.cs
4
-
A
osu.Game.Rulesets.Catch.Tests\JuiceStreamPathTest.cs
32
4
2
A
osu.Game\Rulesets\Edit\Checks\CheckFewHitsounds.cs
23
4
-
A
osu.Game\Rulesets\Difficulty\TimedDifficultyAttributes.cs
1
4
-
A
osu.Game\Rulesets\Difficulty\PerformanceCalculator.cs
3
4
-
A
osu.Game\Rulesets\Difficulty\Preprocessing\DifficultyHitObject.cs
2
4
-
A
osu.Game.Rulesets.Taiko\UI\DrumTouchInputArea.cs
35
4
-
A
osu.Game.Rulesets.Taiko\UI\HitExplosion.cs
17
4
-
A
osu.Game\Rulesets\Difficulty\Skills\StrainDecaySkill.cs
4
4
-
A
osu.Game.Rulesets.Catch.Tests\Mods\TestSceneCatchModPerfect.cs
6
4
-
A
osu.Game\Overlays\Wiki\WikiSidebar.cs
9
4
-
A
osu.Game\Overlays\Wiki\WikiPanelContainer.cs
11
4
-
A
osu.Game.Rulesets.Catch.Tests\Mods\TestSceneCatchModRelax.cs
8
4
-
A
osu.Game\Replays\Legacy\LegacyReplayFrame.cs
1
4
-
A
osu.Game.Rulesets.Catch.Tests\TestSceneAutoJuiceStream.cs
3
4
2
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