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Gunz
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CodeFactor Rating A-
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Grade
Name
Complexity
Churn
Issues
A
Stable\sdk\maxsdk\include\Rendering\RendPickProc.h
6
1
-
A
Stable\Gunz\ZMyItemList.h
6
1
1
A
Stable\cml\Include\MThread.h
6
1
-
A
Stable\cml\Include\MRsaEncrypt.h
6
1
-
A
Stable\Gunz\ZNetmarbleJP.h
6
1
-
A
Stable\CSCommon\Source\MAsyncDBJob_Event.cpp
6
1
-
A
Stable\Gunz\ZProfiler.cpp
6
1
-
A
Stable\CSCommon\Include\MAsyncDBJob_BuyQuestItem.h
6
1
-
A
Stable\CSCommon\Source\MAsyncDBJob_SurvivalMode.cpp
6
1
-
A
Stable\sdk\maxsdk\include\RenderingAPI\Renderer\IRenderingProcess.inline.h
6
1
-
A
Stable\sdk\maxsdk\include\maxscript\util\visualmaxscript.h
6
1
1
A
Stable\sdk\maxsdk\howto\maxscript\intervalarray\IntervalArray.cpp
6
1
-
A
Stable\sdk\maxsdk\howto\render\cjrender\cjrender.h
6
1
12
A
Stable\sdk\maxsdk\include\RenderingAPI\Renderer\MotionBlurSettings.inline.h
6
1
4
A
Stable\sdk\dx9\Include\x86\mediaobj.h
6
1
6
A
Stable\Utils\ReplayAnalysis\InfluenceMapMaker\zlib\gzio.c
6
1
4
A
Stable\sdk\maxsdk\include\ParticleFlow\PFSimpleOperator.h
6
1
-
A
Stable\CSCommon\Source\MDuelTournamentFormula.cpp
6
1
-
A
Stable\Gunz\ZTask_AttackMelee.cpp
6
1
6
A
Stable\Gunz\ZTask_AttackRange.cpp
6
1
6
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