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  • 205 issues
  • 0 pull requests
  • 256 files
  • 1 active branch

CodeFactor Rating A-

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Grade
Name
Complexity
Churn
Issues
A
Application\GameObject\Player\State\Air\PlayerStateAir.h
0 3 -
A
Application\GameObject\Field\SkyDome\SkyDome.h
1 2 -
A
Application\GameObject\BehaviorTree\Node\BehaviorNode.h
21 1 -
A
Application\GameObject\Player\Bullet\ChargeShot\ChargeShot.h
10 2 -
A
Application\GameObject\Enemy\BehaviorTree\Nodes\ActionNodes.h
41 4 -
A
Application\GameObject\Player\Hand\PlayerHand.h
6 8 -
A
Application\GameObject\Player\Bullet\PlayerBullet.h
8 4 -
A
Application\GameObject\BehaviorTree\Editor\BehaviorTreeEditor.h
5 1 -
A
Application\GameObject\Enemy\BehaviorTree\Nodes\CompositeNodes.cpp
27 2 -
A
Application\GameObject\Player\State\Ground\PlayerStateJump.cpp
3 1 -
A
Application\GameObject\Player\Skill\MakanAttackSkill.cpp
25 2 -
A
Application\GameObject\Enemy\BehaviorTree\Nodes\CompositeNodes.h
10 2 -
A
Application\GameObject\Enemy\BehaviorTree\Nodes\ConditionNodes.h
4 3 -
A
Application\GameObject\Player\State\Ground\PlayerStateJump.h
0 2 -
A
Application\Scene\DemoScene.cpp
12 4 -
A
Application\GameObject\Player\State\Ground\PlayerStateMove.h
0 3 -
A
Application\GameObject\Player\State\Fly\PlayerStateFlyIdle.h
0 3 -
A
Application\GameObject\Player\State\Base\PlayerBaseState.h
1 3 -
A
Application\GameObject\Player\State\Action\PlayerStateRush.cpp
31 5 -
A
Application\GameObject\Enemy\BehaviorTree\Nodes\BehaviorBaseNode.cpp
0 1 -
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