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master
godot
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  • 2,048 issues
  • 4,997 files
  • 1 active branch

CodeFactor Rating A-

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
editor\debugger\debug_adapter\debug_adapter_server.cpp
16 7 -
A
modules\gltf\structures\gltf_buffer_view.h
0 10 -
A
scene\3d\physics\physical_bone_3d.h
8 7 -
A
scene\3d\physics\physical_bone_simulator_3d.cpp
97 3 -
A
modules\gltf\structures\gltf_camera.cpp
15 6 -
A
scene\3d\physics\physical_bone_simulator_3d.h
1 3 -
A
scene\3d\physics\physics_body_3d.cpp
34 8 -
A
core\os\midi_driver.h
1 6 -
A
editor\debugger\debug_adapter\debug_adapter_server.h
0 7 -
A
modules\gltf\structures\gltf_camera.h
10 7 -
A
scene\3d\physics\physics_body_3d.h
0 11 -
A
scene\3d\physics\ray_cast_3d.cpp
121 12 1
A
modules\gltf\structures\gltf_mesh.cpp
11 5 -
A
scene\3d\physics\ray_cast_3d.h
0 6 -
A
scene\3d\physics\rigid_body_3d.cpp
142 11 1
A
editor\debugger\debug_adapter\debug_adapter_types.h
20 7 -
A
modules\gltf\structures\gltf_mesh.h
0 7 -
A
scene\3d\physics\rigid_body_3d.h
6 4 -
A
scene\3d\physics\shape_cast_3d.cpp
140 11 1
A
modules\gltf\structures\gltf_node.cpp
43 9 -
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