Features
Pricing
Contact
Login with:
×
Features
Pricing
Contact
Login with:
GitHub
Bitbucket
×
main
BuildVersions
13
issues
0
pull requests
48
files
1
active branch
×
CodeFactor Rating A
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
Carter Games\Build Versions\Code\Runtime\Text Mesh Pro\BuildInformationDisplayTmp.cs
1
1
-
A
Carter Games\Build Versions\Code\Runtime\Serialization\Date\SerializedDate.cs
3
1
-
A
Carter Games\Build Versions\Code\Runtime\Logger\BVLogger.cs
6
1
-
A
Carter Games\Build Versions\Code\Runtime\Information Display\BuildInformationDisplayText.cs
1
1
-
A
Carter Games\Build Versions\Code\Runtime\Information Display\BuildInformationDisplay.cs
7
3
-
A
Carter Games\Build Versions\Code\Runtime\Enumerators\BuildIncrementTime.cs
1
-
A
Carter Games\Build Versions\Code\Runtime\Enumerators\AssetUsageType.cs
1
-
A
Carter Games\Build Versions\Code\Runtime\Common\Serialization\Dictionary\SerializableKeyValuePair.cs
6
1
-
A
Carter Games\Build Versions\Code\Runtime\Common\Serialization\Dictionary\SerializableDictionary.cs
9
1
1
A
Carter Games\Build Versions\Code\Runtime\Assets\BuildVersionsAsset.cs
1
-
A
Carter Games\Build Versions\Code\Runtime\Assets\BuildVersionOptions.cs
1
-
A
Carter Games\Build Versions\Code\Runtime\Assets\BuildInformation.cs
0
2
-
A
Carter Games\Build Versions\Code\Runtime\Assets\AssetIndex.cs
4
1
-
A
Carter Games\Build Versions\Code\Runtime\Assets\AssetAccessor.cs
5
2
-
A
Carter Games\Build Versions\Code\Editor\Utility\UtilEditor.cs
7
1
-
A
Carter Games\Build Versions\Code\Editor\Utility\Scriptable Assets\ScriptableRef.cs
2
1
-
A
Carter Games\Build Versions\Code\Editor\Utility\Scriptable Assets\FileEditorUtil.cs
37
1
-
A
Carter Games\Build Versions\Code\Editor\Utility\Per User Settings\SettingType.cs
1
-
A
Carter Games\Build Versions\Code\Editor\Utility\Editor Method Aid\SerializedPropertyHelper.cs
5
1
-
A
Carter Games\Build Versions\Code\Editor\Utility\Editor Method Aid\EditorMetaData.cs
3
-
We use cookies in order to offer you the most relevant information. See our
Privacy Policy
.
Ok, got it!