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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
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CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenQuadPass.h
0
3
2
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenSpaceRayTracingPass.cpp
4
4
1
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenSpaceRayTracingPass.h
0
1
-
A
023_Efficient GPU Screen-Space Ray Tracing\Sponza.cpp
4
1
-
A
023_Efficient GPU Screen-Space Ray Tracing\Sponza.h
0
1
2
A
023_Efficient GPU Screen-Space Ray Tracing\main.cpp
1
3
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\AABBDebugPass.cpp
7
3
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\AABBDebugPass.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\BakeProbePass.cpp
12
8
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\BakeProbePass.h
0
4
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\CustomGUI.cpp
6
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\CustomGUI.h
0
1
3
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DirectLightPass.cpp
4
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DirectLightPass.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObject.cpp
4
3
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObject.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObjectPass.cpp
4
3
1
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObjectPass.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\GBufferPass.cpp
4
2
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\GBufferPass.h
0
1
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