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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
015_Image Space Horizon Based Ambient Occlusion\HBAOBlurPass.h
0
1
-
A
015_Image Space Horizon Based Ambient Occlusion\HBAOPass.cpp
7
2
1
A
015_Image Space Horizon Based Ambient Occlusion\HBAOPass.h
0
1
-
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.cpp
4
2
1
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.h
0
1
2
A
015_Image Space Horizon Based Ambient Occlusion\main.cpp
1
2
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.cpp
7
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\CustomGUI.cpp
6
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\CustomGUI.h
0
1
3
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\DirectLightPass.cpp
4
2
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\DirectLightPass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.cpp
4
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.h
0
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GeometryInjectPass.cpp
6
1
1
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GeometryInjectPass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.cpp
4
2
3
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.h
0
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\LightCamera.cpp
6
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\LightCamera.h
0
1
2
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