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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.cpp
3
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.cpp
11
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.h
0
1
3
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4
2
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5
2
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.cpp
12
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\main.cpp
1
2
-
A
011_An Efficient Representation for Irradiance Environment Maps\ShadingPass.cpp
8
2
1
A
011_An Efficient Representation for Irradiance Environment Maps\ShadingPass.h
0
1
2
A
011_An Efficient Representation for Irradiance Environment Maps\SkyBoxPass.cpp
5
1
-
A
011_An Efficient Representation for Irradiance Environment Maps\SkyBoxPass.h
0
1
2
A
011_An Efficient Representation for Irradiance Environment Maps\Sponza.cpp
3
1
-
A
011_An Efficient Representation for Irradiance Environment Maps\Sponza.h
0
1
2
A
011_An Efficient Representation for Irradiance Environment Maps\main.cpp
1
1
-
A
012_Real Time Concurrent Linked List Construction on the GPU\BlendPass.cpp
4
1
-
A
012_Real Time Concurrent Linked List Construction on the GPU\BlendPass.h
0
1
-
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