• Features
  • Pricing
  • Contact
    Login with:
  • Features
  • Pricing
  • Contact
Login with:
master
GraphicAlgorithm
Repository badge with BPlus rating
View on GitHub

  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
001_Reflective shadow map\HalfCornellBoxGBufferPass.h
0 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.h
0 1 2
A
005_Interactive Order Independent Transparency\ScreenQuadPass.h
0 1 2
A
005_Interactive Order Independent Transparency\LightCamera.h
0 1 2
A
009_Spherical Harmonic Lighting The Gritty Details\ShadingPass.h
0 2 2
A
005_Interactive Order Independent Transparency\CustomGUI.h
0 1 2
A
005_Interactive Order Independent Transparency\DepthPeellingPass.h
0 1 -
A
004_Metalights Improved Interleaved Shading\CustomGUI.h
0 1 4
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.h
0 1 2
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.h
0 1 2
A
001_Reflective shadow map\HalfCornelBox.h
0 1 2
A
004_Metalights Improved Interleaved Shading\GatherBufferPass.h
0 1 2
A
007_Tile Shading\TilePass.h
0 1 2
A
011_An Efficient Representation for Irradiance Environment Maps\ShadingPass.h
0 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.h
0 1 2
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.h
0 1 2
A
007_Tile Shading\SponzaGBufferPass.h
0 1 2
A
008_A Non-Photorealistic Lighting Model\Sponza.h
0 1 2
A
004_Metalights Improved Interleaved Shading\SponzaGBufferPass.h
0 1 2
  • Previous Page
  • Next Page
  • Security
  • Terms
  • Privacy
  • Contact
© 2026 CodeFactor

We use cookies in order to offer you the most relevant information. See our Privacy Policy.