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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
001_Reflective shadow map\ScreenQuadPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\LightSource.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.h
0
1
2
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\HalfCornellBoxGBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.h
0
1
2
A
003_Stochastic Light Culling\CustomGUI.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GaussianBlurPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.h
0
1
4
A
001_Reflective shadow map\ShadingWithRSMPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GatherBufferPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.h
0
1
2
A
003_Stochastic Light Culling\RSMBufferPass.h
0
1
-
A
003_Stochastic Light Culling\LightCamera.h
0
1
2
A
003_Stochastic Light Culling\CalculateVPLRadiusPass.h
0
1
2
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
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