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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.cpp
4
2
3
A
015_Image Space Horizon Based Ambient Occlusion\main.cpp
1
2
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.cpp
5
2
-
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4
2
-
A
015_Image Space Horizon Based Ambient Occlusion\GBufferPass.cpp
4
2
-
A
009_Spherical Harmonic Lighting The Gritty Details\ShadingPass.cpp
11
2
-
A
015_Image Space Horizon Based Ambient Occlusion\HBAOPass.cpp
7
2
1
A
011_An Efficient Representation for Irradiance Environment Maps\ShadingPass.cpp
8
2
1
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.cpp
5
2
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5
2
-
A
018_Cascaded Shadow Maps\ScreenQuadPass.cpp
10
2
-
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.cpp
4
2
1
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\main.cpp
1
2
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4
2
2
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\ScreenQuadPass.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\ScreenQuadPass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\ShadingLowResolutionPass.cpp
10
1
-
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