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master
GraphicAlgorithm
Repository badge with BPlus rating
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
018_Cascaded Shadow Maps\LightCamera.h
1 2 2
A
018_Cascaded Shadow Maps\DirectLightPass.cpp
5 2 1
A
018_Cascaded Shadow Maps\DirectLightPass.h
0 2 2
A
018_Cascaded Shadow Maps\CustomGUI.h
0 2 3
A
023_Efficient GPU Screen-Space Ray Tracing\GBufferPass.cpp
4 2 2
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.cpp
5 2 1
A
001_Reflective shadow map\RSMBufferPass.cpp
4 2 -
A
015_Image Space Horizon Based Ambient Occlusion\main.cpp
1 2 -
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\DirectLightPass.cpp
4 2 -
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.cpp
4 2 1
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4 2 -
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.cpp
3 2 2
A
018_Cascaded Shadow Maps\Sponza.cpp
4 2 -
A
015_Image Space Horizon Based Ambient Occlusion\GBufferPass.cpp
4 2 -
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.cpp
4 2 3
A
015_Image Space Horizon Based Ambient Occlusion\HBAOPass.cpp
7 2 1
A
011_An Efficient Representation for Irradiance Environment Maps\ShadingPass.cpp
8 2 1
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4 2 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5 2 -
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.cpp
5 2 -
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