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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
FRAME\Camera.cpp
35 2 -
A
FRAME\AABB.h
2 2 1
A
FRAME\Camera.h
6 2 -
A
DepthToPositionAndNormal\RecontructPass.cpp
4 2 -
A
027_FidelityFX Super Resolution\ScreenQuadPass.cpp
10 2 1
A
FRAME\Common.cpp
0 2 -
A
018_Cascaded Shadow Maps\ScreenQuadPass.cpp
10 2 -
A
018_Cascaded Shadow Maps\ScreenQuadPass.h
0 2 2
A
018_Cascaded Shadow Maps\LightCamera.h
1 2 2
A
018_Cascaded Shadow Maps\Sponza.cpp
4 2 -
A
018_Cascaded Shadow Maps\DirectLightPass.h
0 2 2
A
018_Cascaded Shadow Maps\CustomGUI.h
0 2 3
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.cpp
5 2 1
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.cpp
4 2 3
A
018_Cascaded Shadow Maps\main.cpp
1 2 -
A
018_Cascaded Shadow Maps\DirectLightPass.cpp
5 2 1
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\TriangleCutPass.cpp
12 2 1
A
001_Reflective shadow map\RSMBufferPass.cpp
4 2 -
A
015_Image Space Horizon Based Ambient Occlusion\HBAOPass.cpp
7 2 1
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.cpp
4 2 1
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