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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
002_Non-interleaved Deferred Shading of Interleaved Sample\main.cpp
1 2 -
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\RSMBufferPass.cpp
4 2 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GatherBufferPass.cpp
4 2 -
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\GBufferPass.cpp
4 2 2
A
023_Efficient GPU Screen-Space Ray Tracing\GBufferPass.cpp
4 2 2
A
023_Efficient GPU Screen-Space Ray Tracing\DynamicObject.cpp
4 2 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\LightSource.cpp
5 2 -
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.cpp
5 2 -
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4 2 -
A
018_Cascaded Shadow Maps\main.cpp
1 2 -
A
025_Exponential Shadow Maps\ESMBufferPass.cpp
4 2 -
A
018_Cascaded Shadow Maps\ScreenQuadPass.h
0 2 2
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.cpp
3 2 2
A
018_Cascaded Shadow Maps\Sponza.cpp
4 2 -
A
001_Reflective shadow map\HalfCornelBox.cpp
4 2 -
A
018_Cascaded Shadow Maps\DirectLightPass.h
0 2 2
A
018_Cascaded Shadow Maps\DirectLightPass.cpp
5 2 1
A
018_Cascaded Shadow Maps\CustomGUI.h
0 2 3
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.cpp
5 2 1
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\DirectLightPass.cpp
4 2 -
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