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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

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Grade
Name
Complexity
Churn
Issues
A
SDK\imgui_master\examples\libs\usynergy\uSynergy.h
0 1 -
A
SDK\imgui_master\examples\imgui_impl_freeglut.cpp
39 1 -
F
SDK\imgui_master\imgui.cpp
2134 1 25
A
021_Real-time indirect illumination by virtual planar area lights\CalculateWeightPass.cpp
4 1 1
F
SDK\imgui_master\imgui_demo.cpp
616 1 21
A
004_Metalights Improved Interleaved Shading\ScreenQuadPass.h
0 1 2
A
SDK\imgui_master\imgui_internal.h
140 1 -
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.cpp
4 1 -
A
SDK\imgui_master\imstb_rectpack.h
64 1 2
A
011_An Efficient Representation for Irradiance Environment Maps\SkyBoxPass.cpp
5 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1 1 2
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.cpp
5 1 1
A
SDK\imgui_master\examples\imgui_impl_freeglut.h
0 1 -
A
SDK\imgui_master\examples\imgui_impl_glfw.cpp
39 1 -
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.h
0 1 2
A
SDK\imgui_master\examples\imgui_impl_glfw.h
0 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.h
0 1 2
A
.github\workflows\snorkell-auto-documentation.yml
1 -
A
001_Reflective shadow map\HalfCornelBox.h
0 1 2
A
001_Reflective shadow map\RSMBufferPass.h
0 1 -
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