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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.cpp
3 1 -
A
SDK\iconfontheaders\icons_font_awesome_4.h
0 1 -
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.h
0 1 -
A
SDK\iconfontheaders\icons_font_awesome_5_brands.h
0 1 -
A
004_Metalights Improved Interleaved Shading\GatherBufferPass.h
0 1 2
A
SDK\iconfontheaders\icons_ionicons.h
0 1 -
A
009_Spherical Harmonic Lighting The Gritty Details\main.cpp
1 1 -
A
SDK\imgui_master\.travis.yml
1 -
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.cpp
4 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.h
0 1 4
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.h
0 1 3
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.h
0 1 2
A
004_Metalights Improved Interleaved Shading\LightSource.h
1 1 2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.h
0 1 2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1 1 2
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.cpp
5 1 1
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.h
0 1 2
A
.github\workflows\snorkell-auto-documentation.yml
1 -
A
001_Reflective shadow map\HalfCornelBox.h
0 1 2
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