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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
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CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.cpp
3
1
-
A
SDK\iconfontheaders\icons_font_awesome_4.h
0
1
-
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.h
0
1
-
A
SDK\iconfontheaders\icons_font_awesome_5_brands.h
0
1
-
A
004_Metalights Improved Interleaved Shading\GatherBufferPass.h
0
1
2
A
SDK\iconfontheaders\icons_ionicons.h
0
1
-
A
009_Spherical Harmonic Lighting The Gritty Details\main.cpp
1
1
-
A
SDK\imgui_master\.travis.yml
1
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.h
0
1
4
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.h
0
1
3
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\LightSource.h
1
1
2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.h
0
1
2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1
1
2
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.cpp
5
1
1
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.h
0
1
2
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
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