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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
018_Cascaded Shadow Maps\GBufferPass.h
0
1
-
A
004_Metalights Improved Interleaved Shading\GaussianBlurPass.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.cpp
3
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.h
0
1
2
A
004_Metalights Improved Interleaved Shading\LightSource.cpp
7
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.cpp
11
1
-
A
018_Cascaded Shadow Maps\Sponza.h
0
1
2
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.h
0
1
2
A
FitLTCMatrix\brdf_beckmann.h
7
1
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.cpp
4
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.h
0
1
3
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\LightSource.h
1
1
2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.h
0
1
2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1
1
2
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.cpp
5
1
1
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
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