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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\PropagationPass.h
0
1
2
A
DepthToPositionAndNormal\RecontructPass.h
0
1
2
A
007_Tile Shading\SponzaGBufferPass.cpp
4
1
-
A
DepthToPositionAndNormal\Sponza.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\RSMBufferPass.h
0
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\LightCamera.cpp
6
1
-
A
008_A Non-Photorealistic Lighting Model\Sponza.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\LightCamera.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ScreenQuadPass.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.cpp
4
1
4
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.cpp
16
1
-
A
008_A Non-Photorealistic Lighting Model\main.cpp
1
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ScreenQuadPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ShadowMapPass.cpp
4
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ShadowMapPass.h
0
1
-
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\Sponza.cpp
4
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\Sponza.h
1
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\TriangleCutPass.h
0
1
-
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