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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
007_Tile Shading\LightSource.cpp
5
1
-
A
026_Moment Shadow Mapping\Sponza.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.h
0
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\GBufferPass.cpp
4
1
2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\GBufferPass.h
0
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\IndirectShadingPass.cpp
4
1
3
A
004_Metalights Improved Interleaved Shading\CustomGUI.h
0
1
4
A
008_A Non-Photorealistic Lighting Model\Sponza.cpp
3
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\IndirectShadingPass.h
0
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.h
0
1
-
A
028_Mobile Friendly FSR\EASUPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\LightCamera.cpp
6
1
-
A
008_A Non-Photorealistic Lighting Model\Sponza.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\LightCamera.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ScreenQuadPass.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.cpp
4
1
4
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.cpp
16
1
-
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