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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
FRAME\Mesh.h
2
3
-
A
FRAME\MainGUI.h
1
3
-
A
FRAME\Interface.h
2
3
-
A
FRAME\GameObject.cpp
32
3
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\main.cpp
1
3
-
A
SH_Sampler\util.h
11
3
-
A
FRAME\GameObject.h
7
3
-
A
027_FidelityFX Super Resolution\RCASPass.cpp
4
3
2
A
020_Real-time Approximation to Large Convolution Kernel\SponzaGBufferPass.cpp
4
3
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObjectPass.cpp
4
3
1
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObject.cpp
4
3
-
A
018_Cascaded Shadow Maps\LightCamera.cpp
16
3
-
A
FRAME\Mesh.cpp
20
3
-
A
SH_Sampler\main.cpp
6
3
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\AABBDebugPass.cpp
7
3
-
A
023_Efficient GPU Screen-Space Ray Tracing\main.cpp
1
3
-
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenQuadPass.h
0
3
2
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenQuadPass.cpp
4
3
-
A
018_Cascaded Shadow Maps\main.cpp
1
2
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.cpp
5
2
-
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