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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
FRAME\Mesh.h
2 3 -
A
FRAME\MainGUI.h
1 3 -
A
FRAME\Interface.h
2 3 -
A
FRAME\GameObject.cpp
32 3 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\main.cpp
1 3 -
A
SH_Sampler\util.h
11 3 -
A
FRAME\GameObject.h
7 3 -
A
027_FidelityFX Super Resolution\RCASPass.cpp
4 3 2
A
020_Real-time Approximation to Large Convolution Kernel\SponzaGBufferPass.cpp
4 3 -
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObjectPass.cpp
4 3 1
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObject.cpp
4 3 -
A
018_Cascaded Shadow Maps\LightCamera.cpp
16 3 -
A
FRAME\Mesh.cpp
20 3 -
A
SH_Sampler\main.cpp
6 3 -
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\AABBDebugPass.cpp
7 3 -
A
023_Efficient GPU Screen-Space Ray Tracing\main.cpp
1 3 -
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenQuadPass.h
0 3 2
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenQuadPass.cpp
4 3 -
A
018_Cascaded Shadow Maps\main.cpp
1 2 -
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.cpp
5 2 -
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