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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\DirectLightPass.cpp
4 1 -
A
025_Exponential Shadow Maps\main.cpp
1 1 -
A
006_Wang Tiles for Image and Texture Generation\GroundPass.h
0 1 4
A
026_Moment Shadow Mapping\CustomGUI.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.h
0 1 2
A
004_Metalights Improved Interleaved Shading\CustomGUI.cpp
4 1 4
A
008_A Non-Photorealistic Lighting Model\ShadingPass.cpp
4 1 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\DirectLightPass.h
0 1 2
A
026_Moment Shadow Mapping\DirectLightPass.h
0 1 2
A
003_Stochastic Light Culling\ShadowmapPass.cpp
4 1 -
A
026_Moment Shadow Mapping\DynamicObject.h
0 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.h
0 1 2
A
026_Moment Shadow Mapping\GBufferPass.h
0 1 -
A
006_Wang Tiles for Image and Texture Generation\TilePakagePass.h
0 1 3
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\GBufferPass.cpp
4 1 2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0 1 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\GBufferPass.h
0 1 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\IndirectShadingPass.cpp
4 1 3
A
004_Metalights Improved Interleaved Shading\CustomGUI.h
0 1 4
A
008_A Non-Photorealistic Lighting Model\Sponza.cpp
3 1 -
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