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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\DirectLightPass.cpp
4
1
-
A
025_Exponential Shadow Maps\main.cpp
1
1
-
A
006_Wang Tiles for Image and Texture Generation\GroundPass.h
0
1
4
A
026_Moment Shadow Mapping\CustomGUI.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\CustomGUI.cpp
4
1
4
A
008_A Non-Photorealistic Lighting Model\ShadingPass.cpp
4
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\DirectLightPass.h
0
1
2
A
026_Moment Shadow Mapping\DirectLightPass.h
0
1
2
A
003_Stochastic Light Culling\ShadowmapPass.cpp
4
1
-
A
026_Moment Shadow Mapping\DynamicObject.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.h
0
1
2
A
026_Moment Shadow Mapping\GBufferPass.h
0
1
-
A
006_Wang Tiles for Image and Texture Generation\TilePakagePass.h
0
1
3
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\GBufferPass.cpp
4
1
2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\GBufferPass.h
0
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\IndirectShadingPass.cpp
4
1
3
A
004_Metalights Improved Interleaved Shading\CustomGUI.h
0
1
4
A
008_A Non-Photorealistic Lighting Model\Sponza.cpp
3
1
-
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