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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
014_Approximating Dynamic Global Illumination in Image Space\SSAOPass.h
0
1
-
A
005_Interactive Order Independent Transparency\ScreenQuadPass.cpp
7
1
3
A
014_Approximating Dynamic Global Illumination in Image Space\SSDOBlurPass.h
0
1
-
A
003_Stochastic Light Culling\ScreenQuadPass.cpp
4
1
-
A
014_Approximating Dynamic Global Illumination in Image Space\SSDOPass.h
0
1
-
A
003_Stochastic Light Culling\ScreenQuadPass.h
0
1
2
A
014_Approximating Dynamic Global Illumination in Image Space\ScreenQuadPass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\DirectLightPass.h
0
1
2
A
015_Image Space Horizon Based Ambient Occlusion\CornellBox.cpp
3
1
-
A
005_Interactive Order Independent Transparency\main.cpp
1
1
-
A
006_Wang Tiles for Image and Texture Generation\Ground.cpp
3
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\LightSource.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\LightInjectPass.cpp
6
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\LightCamera.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.h
0
1
2
A
015_Image Space Horizon Based Ambient Occlusion\HBAOPass.h
0
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
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