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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
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CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1
1
2
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.h
0
1
2
A
013_Fourier Opacity Optimization for Scalable Exploration\Dragon.h
0
1
2
A
004_Metalights Improved Interleaved Shading\ScreenQuadPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.h
0
1
2
A
011_An Efficient Representation for Irradiance Environment Maps\SkyBoxPass.cpp
5
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\FourierCoefficientPass.cpp
5
1
2
A
011_An Efficient Representation for Irradiance Environment Maps\Sponza.cpp
3
1
-
A
004_Metalights Improved Interleaved Shading\ShadingLowResolutionPass.h
0
1
2
A
011_An Efficient Representation for Irradiance Environment Maps\main.cpp
1
1
-
A
003_Stochastic Light Culling\CalculateVPLRadiusPass.cpp
6
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\OpacityShadingPass.h
0
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\OpacityShadingPass.cpp
4
1
2
A
012_Real Time Concurrent Linked List Construction on the GPU\Sponza.cpp
4
1
-
A
012_Real Time Concurrent Linked List Construction on the GPU\CreateLinkListPass.h
0
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
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