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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.cpp
4 1 4
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0 1 2
A
004_Metalights Improved Interleaved Shading\CustomGUI.h
0 1 4
A
008_A Non-Photorealistic Lighting Model\Sponza.h
0 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.h
0 1 4
A
001_Reflective shadow map\RSMBufferPass.h
0 1 -
A
004_Metalights Improved Interleaved Shading\GatherBufferPass.cpp
4 1 -
A
001_Reflective shadow map\HalfCornelBox.h
0 1 2
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.cpp
3 1 -
A
004_Metalights Improved Interleaved Shading\GatherBufferPass.h
0 1 2
A
009_Spherical Harmonic Lighting The Gritty Details\main.cpp
1 1 -
A
.github\workflows\snorkell-auto-documentation.yml
1 -
A
011_An Efficient Representation for Irradiance Environment Maps\SkyBoxPass.h
0 1 2
A
011_An Efficient Representation for Irradiance Environment Maps\SkyBoxPass.cpp
5 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.cpp
11 1 -
A
004_Metalights Improved Interleaved Shading\GaussianBlurPass.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4 1 -
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4 1 -
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