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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

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Grade
Name
Complexity
Churn
Issues
A
007_Tile Shading\Sponza.h
0 1 2
A
005_Interactive Order Independent Transparency\main.cpp
1 1 -
A
003_Stochastic Light Culling\ShadingWithRSMPass.cpp
7 1 -
A
006_Wang Tiles for Image and Texture Generation\Ground.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\LightSource.h
0 1 2
A
006_Wang Tiles for Image and Texture Generation\GroundPass.h
0 1 4
A
003_Stochastic Light Culling\ShadowmapPass.cpp
4 1 -
A
006_Wang Tiles for Image and Texture Generation\TilePakagePass.h
0 1 3
A
007_Tile Shading\TilePass.h
0 1 2
A
007_Tile Shading\LightSource.cpp
5 1 -
A
003_Stochastic Light Culling\Sponza.cpp
4 1 -
A
007_Tile Shading\ScreenQuadPass.cpp
4 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.h
0 1 2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0 1 2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.cpp
4 1 -
A
.github\workflows\snorkell-auto-documentation.yml
1 -
A
001_Reflective shadow map\RSMBufferPass.h
0 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4 1 -
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4 1 -
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