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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
007_Tile Shading\Sponza.h
0
1
2
A
005_Interactive Order Independent Transparency\main.cpp
1
1
-
A
003_Stochastic Light Culling\ShadingWithRSMPass.cpp
7
1
-
A
006_Wang Tiles for Image and Texture Generation\Ground.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\LightSource.h
0
1
2
A
006_Wang Tiles for Image and Texture Generation\GroundPass.h
0
1
4
A
003_Stochastic Light Culling\ShadowmapPass.cpp
4
1
-
A
006_Wang Tiles for Image and Texture Generation\TilePakagePass.h
0
1
3
A
007_Tile Shading\TilePass.h
0
1
2
A
007_Tile Shading\LightSource.cpp
5
1
-
A
003_Stochastic Light Culling\Sponza.cpp
4
1
-
A
007_Tile Shading\ScreenQuadPass.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.h
0
1
2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0
1
2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.cpp
4
1
-
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
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