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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObjectPass.cpp
4
3
1
A
027_FidelityFX Super Resolution\RCASPass.cpp
4
3
2
A
FRAME\GameObject.cpp
32
3
-
A
FRAME\GameObject.h
7
3
-
A
FRAME\Interface.h
2
3
-
A
FRAME\MainGUI.h
1
3
-
A
FRAME\Mesh.cpp
20
3
-
A
FRAME\Mesh.h
2
3
-
A
FRAME\Model.cpp
37
3
-
A
FRAME\Model.h
0
3
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\main.cpp
1
3
-
A
018_Cascaded Shadow Maps\GBufferPass.cpp
4
3
1
A
018_Cascaded Shadow Maps\LightCamera.cpp
16
3
-
A
SH_Sampler\harmonics.h
1
4
-
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenSpaceRayTracingPass.cpp
4
4
1
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\BakeProbePass.h
0
4
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\OctahedronPass.h
0
4
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\Sponza.cpp
4
4
-
A
027_FidelityFX Super Resolution\EASUPass.h
0
4
2
A
FRAME\Common.h
3
4
-
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