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master
GraphicAlgorithm
Repository badge with BPlus rating
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
018_Cascaded Shadow Maps\DirectLightPass.cpp
5 2 1
A
018_Cascaded Shadow Maps\DirectLightPass.h
0 2 2
A
018_Cascaded Shadow Maps\LightCamera.h
1 2 2
A
018_Cascaded Shadow Maps\ScreenQuadPass.cpp
10 2 -
A
018_Cascaded Shadow Maps\ScreenQuadPass.h
0 2 2
A
018_Cascaded Shadow Maps\Sponza.cpp
4 2 -
A
018_Cascaded Shadow Maps\main.cpp
1 2 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4 2 2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.cpp
5 2 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5 2 -
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4 2 -
A
020_Real-time Approximation to Large Convolution Kernel\SponzaGBufferPass.cpp
4 3 -
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenQuadPass.cpp
4 3 -
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenQuadPass.h
0 3 2
A
023_Efficient GPU Screen-Space Ray Tracing\main.cpp
1 3 -
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\AABBDebugPass.cpp
7 3 -
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObject.cpp
4 3 -
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObjectPass.cpp
4 3 1
A
027_FidelityFX Super Resolution\RCASPass.cpp
4 3 2
A
FRAME\GameObject.cpp
32 3 -
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