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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

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Grade
Name
Complexity
Churn
Issues
A
001_Reflective shadow map\main.cpp
1 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.h
0 1 2
A
001_Reflective shadow map\HalfCornelBox.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.h
0 1 4
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.h
0 1 2
A
001_Reflective shadow map\HalfCornellBoxGBufferPass.cpp
4 1 -
A
003_Stochastic Light Culling\CalculateVPLRadiusPass.cpp
6 1 -
A
003_Stochastic Light Culling\RSMBufferPass.h
0 1 -
A
003_Stochastic Light Culling\CustomGUI.cpp
6 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GatherBufferPass.h
0 1 2
A
003_Stochastic Light Culling\LightCamera.cpp
6 1 -
A
003_Stochastic Light Culling\ScreenQuadPass.cpp
4 1 -
A
003_Stochastic Light Culling\ShadingWithRSMPass.h
0 1 2
A
003_Stochastic Light Culling\ShadingWithRSMPass.cpp
7 1 -
A
.github\workflows\snorkell-auto-documentation.yml
1 -
A
001_Reflective shadow map\RSMBufferPass.h
0 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4 1 -
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