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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
013_Fourier Opacity Optimization for Scalable Exploration\OpacityShadingPass.cpp
4
1
2
A
022_Variance Shadow Maps\ScreenQuadPass.h
0
1
2
A
003_Stochastic Light Culling\LightCamera.cpp
6
1
-
A
022_Variance Shadow Maps\Sponza.h
0
1
2
A
013_Fourier Opacity Optimization for Scalable Exploration\RecontructPass.cpp
5
1
1
A
022_Variance Shadow Maps\VSMBufferPass.h
0
1
-
A
005_Interactive Order Independent Transparency\CustomGUI.cpp
6
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\Sponza.cpp
4
1
-
A
003_Stochastic Light Culling\LightCamera.h
0
1
2
A
013_Fourier Opacity Optimization for Scalable Exploration\Sponza.h
0
1
2
A
026_Moment Shadow Mapping\DynamicObject.h
0
1
2
A
026_Moment Shadow Mapping\LightCamera.cpp
5
1
-
A
026_Moment Shadow Mapping\GBufferPass.h
0
1
-
A
025_Exponential Shadow Maps\GBufferPass.cpp
4
1
1
A
025_Exponential Shadow Maps\DirectLightPass.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObjectPass.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\AABBDebugPass.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
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