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master
GraphicAlgorithm
Repository badge with BPlus rating
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
013_Fourier Opacity Optimization for Scalable Exploration\OpacityShadingPass.cpp
4 1 2
A
022_Variance Shadow Maps\ScreenQuadPass.h
0 1 2
A
003_Stochastic Light Culling\LightCamera.cpp
6 1 -
A
022_Variance Shadow Maps\Sponza.h
0 1 2
A
013_Fourier Opacity Optimization for Scalable Exploration\RecontructPass.cpp
5 1 1
A
022_Variance Shadow Maps\VSMBufferPass.h
0 1 -
A
005_Interactive Order Independent Transparency\CustomGUI.cpp
6 1 -
A
013_Fourier Opacity Optimization for Scalable Exploration\Sponza.cpp
4 1 -
A
003_Stochastic Light Culling\LightCamera.h
0 1 2
A
013_Fourier Opacity Optimization for Scalable Exploration\Sponza.h
0 1 2
A
026_Moment Shadow Mapping\DynamicObject.h
0 1 2
A
026_Moment Shadow Mapping\LightCamera.cpp
5 1 -
A
026_Moment Shadow Mapping\GBufferPass.h
0 1 -
A
025_Exponential Shadow Maps\GBufferPass.cpp
4 1 1
A
025_Exponential Shadow Maps\DirectLightPass.h
0 1 2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObjectPass.h
0 1 2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\AABBDebugPass.h
0 1 2
A
001_Reflective shadow map\RSMBufferPass.h
0 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4 1 -
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4 1 -
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