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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
012_Real Time Concurrent Linked List Construction on the GPU\Dragon.h
0 1 2
A
021_Real-time indirect illumination by virtual planar area lights\ScreenQuadPass.cpp
4 1 1
A
004_Metalights Improved Interleaved Shading\SplitGBufferPass.h
0 1 2
A
021_Real-time indirect illumination by virtual planar area lights\ShadingWithRSMAndTilePass.cpp
4 1 -
A
012_Real Time Concurrent Linked List Construction on the GPU\Sponza.h
0 1 2
A
021_Real-time indirect illumination by virtual planar area lights\Sponza.cpp
4 1 -
A
003_Stochastic Light Culling\CustomGUI.cpp
6 1 -
A
021_Real-time indirect illumination by virtual planar area lights\main.cpp
1 1 -
A
013_Fourier Opacity Optimization for Scalable Exploration\Dragon.cpp
4 1 -
A
022_Variance Shadow Maps\CustomGUI.h
0 1 2
A
004_Metalights Improved Interleaved Shading\Sponza.h
0 1 2
A
025_Exponential Shadow Maps\DynamicObject.h
0 1 2
A
025_Exponential Shadow Maps\DynamicObject.cpp
4 1 -
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\CustomGUI.cpp
6 1 -
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenSpaceRayTracingPass.h
0 1 -
A
022_Variance Shadow Maps\ScreenQuadPass.cpp
4 1 1
A
022_Variance Shadow Maps\GBufferPass.cpp
4 1 1
A
001_Reflective shadow map\RSMBufferPass.h
0 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4 1 -
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4 1 -
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