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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
011_An Efficient Representation for Irradiance Environment Maps\SkyBoxPass.cpp
5
1
-
A
021_Real-time indirect illumination by virtual planar area lights\DirectLightPass.cpp
4
1
1
A
022_Variance Shadow Maps\VSMBufferPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\DynamicObject.cpp
4
1
-
A
011_An Efficient Representation for Irradiance Environment Maps\Sponza.cpp
3
1
-
A
021_Real-time indirect illumination by virtual planar area lights\FitContinuityPlanePass.cpp
16
1
1
A
004_Metalights Improved Interleaved Shading\ShadingLowResolutionPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.cpp
4
1
1
A
011_An Efficient Representation for Irradiance Environment Maps\main.cpp
1
1
-
A
021_Real-time indirect illumination by virtual planar area lights\GaussianBlurPass.cpp
9
1
1
A
003_Stochastic Light Culling\CalculateVPLRadiusPass.cpp
6
1
-
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenSpaceRayTracingPass.h
0
1
-
A
023_Efficient GPU Screen-Space Ray Tracing\GBufferPass.h
0
1
-
A
022_Variance Shadow Maps\DynamicObject.h
0
1
2
A
022_Variance Shadow Maps\CustomGUI.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\RSMBufferPass.h
0
1
-
A
021_Real-time indirect illumination by virtual planar area lights\LightSourcePass.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
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