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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.h
0
1
2
A
018_Cascaded Shadow Maps\CSMDebugPass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\GatherBufferPass.h
0
1
2
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.h
0
1
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.h
0
1
4
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
004_Metalights Improved Interleaved Shading\GaussianBlurPass.cpp
6
1
-
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\GaussianBlurPass.cpp
9
1
1
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.h
0
1
-
A
021_Real-time indirect illumination by virtual planar area lights\CalculateEigenPass.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.cpp
3
1
-
A
018_Cascaded Shadow Maps\GBufferPass.h
0
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.h
0
1
2
A
.github\workflows\snorkell-auto-documentation.yml
1
-
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