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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\ScreenQuadPass.h
0
1
2
A
007_Tile Shading\TilePass.cpp
4
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\Sponza.h
2
1
2
A
003_Stochastic Light Culling\main.cpp
1
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\CustomGUI.cpp
6
1
-
A
004_Metalights Improved Interleaved Shading\CustomGUI.cpp
4
1
4
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\DirectLightPass.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.cpp
4
1
4
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\GBufferPass.cpp
4
1
2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\IndirectShadingPass.cpp
4
1
3
A
004_Metalights Improved Interleaved Shading\CustomGUI.h
0
1
4
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\Sponza.cpp
4
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ScreenQuadPass.cpp
4
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
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