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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
004_Metalights Improved Interleaved Shading\Sponza.h
0 1 2
A
021_Real-time indirect illumination by virtual planar area lights\CalculateEigenPass.h
0 1 2
A
013_Fourier Opacity Optimization for Scalable Exploration\FourierCoefficientPass.cpp
5 1 2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\GBufferPass.cpp
4 2 2
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.cpp
3 2 2
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.h
0 1 2
A
013_Fourier Opacity Optimization for Scalable Exploration\OpacityShadingPass.cpp
4 1 2
A
020_Real-time Approximation to Large Convolution Kernel\SponzaGBufferPass.h
0 1 2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.h
0 1 2
A
018_Cascaded Shadow Maps\LightCamera.h
1 2 2
A
005_Interactive Order Independent Transparency\CustomGUI.h
0 1 2
A
025_Exponential Shadow Maps\ScreenQuadPass.h
0 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.h
0 1 2
A
004_Metalights Improved Interleaved Shading\LightSource.cpp
7 1 2
A
004_Metalights Improved Interleaved Shading\LightSource.h
1 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4 2 2
A
026_Moment Shadow Mapping\DirectLightPass.h
0 1 2
A
026_Moment Shadow Mapping\CustomGUI.h
0 1 2
A
023_Efficient GPU Screen-Space Ray Tracing\DynamicObject.h
0 1 2
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