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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
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CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.h
0
1
2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\CalculatePlanePass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\ScreenQuadPass.h
0
1
2
A
003_Stochastic Light Culling\CalculateVPLRadiusPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.h
0
1
2
A
022_Variance Shadow Maps\NonuniformBlurPass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\ShadingLowResolutionPass.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.h
0
1
2
A
018_Cascaded Shadow Maps\Sponza.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.cpp
3
2
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.h
0
1
2
A
012_Real Time Concurrent Linked List Construction on the GPU\Sponza.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.h
0
1
2
A
004_Metalights Improved Interleaved Shading\LightSource.cpp
7
1
2
A
004_Metalights Improved Interleaved Shading\LightSource.h
1
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4
2
2
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenQuadPass.h
0
3
2
A
023_Efficient GPU Screen-Space Ray Tracing\GBufferPass.cpp
4
2
2
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