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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
013_Fourier Opacity Optimization for Scalable Exploration\FourierCoefficientPass.cpp
5
1
2
A
013_Fourier Opacity Optimization for Scalable Exploration\OpacityShadingPass.cpp
4
1
2
A
004_Metalights Improved Interleaved Shading\LightSource.cpp
7
1
2
A
015_Image Space Horizon Based Ambient Occlusion\GBufferPass.h
0
1
2
A
009_Spherical Harmonic Lighting The Gritty Details\ShadingPass.h
0
2
2
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.h
0
1
2
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\GatherBufferPass.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4
2
2
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.h
0
1
2
A
011_An Efficient Representation for Irradiance Environment Maps\ShadingPass.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.cpp
8
1
2
A
018_Cascaded Shadow Maps\ScreenQuadPass.h
0
2
2
A
018_Cascaded Shadow Maps\LightCamera.h
1
2
2
A
021_Real-time indirect illumination by virtual planar area lights\DirectLightPass.h
0
1
2
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