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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.cpp
8 1 2
A
013_Fourier Opacity Optimization for Scalable Exploration\OpacityShadingPass.cpp
4 1 2
A
003_Stochastic Light Culling\ScreenQuadPass.h
0 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.h
0 1 2
A
012_Real Time Concurrent Linked List Construction on the GPU\Dragon.h
0 1 2
A
006_Wang Tiles for Image and Texture Generation\Ground.h
0 1 2
A
013_Fourier Opacity Optimization for Scalable Exploration\Dragon.h
0 1 2
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.h
0 1 2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.h
0 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4 2 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1 1 2
A
003_Stochastic Light Culling\Sponza.h
0 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.h
0 1 2
A
008_A Non-Photorealistic Lighting Model\Sponza.h
0 1 2
A
007_Tile Shading\TilePass.h
0 1 2
A
004_Metalights Improved Interleaved Shading\GatherBufferPass.h
0 1 2
A
004_Metalights Improved Interleaved Shading\GaussianBlurPass.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.h
0 1 2
A
004_Metalights Improved Interleaved Shading\LightSource.cpp
7 1 2
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