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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
004_Metalights Improved Interleaved Shading\ScreenQuadPass.h
0 1 2
A
003_Stochastic Light Culling\ScreenQuadPass.h
0 1 2
A
004_Metalights Improved Interleaved Shading\ShadingLowResolutionPass.h
0 1 2
A
012_Real Time Concurrent Linked List Construction on the GPU\Sponza.h
0 1 2
A
004_Metalights Improved Interleaved Shading\ShadingOnSplitedGBufferPass.h
0 1 2
A
013_Fourier Opacity Optimization for Scalable Exploration\Sponza.h
0 1 2
A
004_Metalights Improved Interleaved Shading\SplitGBufferPass.h
0 1 2
A
011_An Efficient Representation for Irradiance Environment Maps\ShadingPass.h
0 1 2
A
004_Metalights Improved Interleaved Shading\Sponza.h
0 1 2
A
011_An Efficient Representation for Irradiance Environment Maps\SkyBoxPass.h
0 1 2
A
004_Metalights Improved Interleaved Shading\SponzaGBufferPass.h
0 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.h
0 1 2
A
003_Stochastic Light Culling\LightCamera.h
0 1 2
A
014_Approximating Dynamic Global Illumination in Image Space\CornellBox.h
0 1 2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0 1 2
A
007_Tile Shading\TilePass.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.h
0 1 2
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.h
0 1 2
A
005_Interactive Order Independent Transparency\ScreenQuadPass.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.h
0 1 2
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