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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
007_Tile Shading\LightSource.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GaussianBlurPass.h
0 1 2
A
007_Tile Shading\ScreenQuadPass.h
0 1 2
A
003_Stochastic Light Culling\ScreenQuadPass.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\LightSource.h
0 1 2
A
006_Wang Tiles for Image and Texture Generation\Ground.h
0 1 2
A
003_Stochastic Light Culling\ShadingWithRSMPass.h
0 1 2
A
001_Reflective shadow map\ShadingWithRSMPass.h
0 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.h
0 1 2
A
007_Tile Shading\Sponza.h
0 1 2
A
004_Metalights Improved Interleaved Shading\GaussianBlurPass.h
0 1 2
A
005_Interactive Order Independent Transparency\Sponza.h
0 1 2
A
003_Stochastic Light Culling\ShadowmapPass.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.h
0 1 2
A
005_Interactive Order Independent Transparency\DepthPeellingPass.cpp
9 2 2
A
003_Stochastic Light Culling\Sponza.h
0 1 2
A
004_Metalights Improved Interleaved Shading\SponzaGBufferPass.h
0 1 2
A
005_Interactive Order Independent Transparency\LightCamera.h
0 1 2
A
005_Interactive Order Independent Transparency\CustomGUI.h
0 1 2
A
004_Metalights Improved Interleaved Shading\Sponza.h
0 1 2
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