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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
014_Approximating Dynamic Global Illumination in Image Space\SSAOPass.h
0
1
-
A
001_Reflective shadow map\ShadingWithRSMPass.cpp
6
1
-
A
014_Approximating Dynamic Global Illumination in Image Space\SSDOBlurPass.h
0
1
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1
1
-
A
014_Approximating Dynamic Global Illumination in Image Space\SSDOPass.h
0
1
-
A
005_Interactive Order Independent Transparency\Sponza.cpp
4
2
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.cpp
7
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\LightCamera.cpp
6
1
-
A
015_Image Space Horizon Based Ambient Occlusion\CornellBox.cpp
3
1
-
A
018_Cascaded Shadow Maps\ScreenQuadPass.cpp
10
2
-
A
015_Image Space Horizon Based Ambient Occlusion\GBufferPass.cpp
4
2
-
A
018_Cascaded Shadow Maps\Sponza.cpp
4
2
-
A
026_Moment Shadow Mapping\DynamicObject.cpp
4
1
-
A
026_Moment Shadow Mapping\CustomGUI.cpp
4
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\BakeProbePass.cpp
12
8
-
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenQuadPass.cpp
4
3
-
A
023_Efficient GPU Screen-Space Ray Tracing\GBufferPass.h
0
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5
2
-
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