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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
013_Fourier Opacity Optimization for Scalable Exploration\Dragon.cpp
4
1
-
A
018_Cascaded Shadow Maps\Sponza.cpp
4
2
-
A
004_Metalights Improved Interleaved Shading\SponzaGBufferPass.cpp
4
1
-
A
022_Variance Shadow Maps\LightCamera.cpp
6
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\MergeShadingPass.cpp
4
1
-
A
005_Interactive Order Independent Transparency\DepthPeellingPass.h
0
1
-
A
004_Metalights Improved Interleaved Shading\main.cpp
1
1
-
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4
2
-
A
005_Interactive Order Independent Transparency\CustomGUI.cpp
6
1
-
A
018_Cascaded Shadow Maps\CustomGUI.cpp
6
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\Sponza.cpp
4
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\AABBDebugPass.cpp
7
3
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\CustomGUI.cpp
6
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\BakeProbePass.h
0
4
-
A
021_Real-time indirect illumination by virtual planar area lights\ShadingWithRSMAndTilePass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\NormalComputePass.cpp
5
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.h
0
1
-
A
014_Approximating Dynamic Global Illumination in Image Space\ScreenQuadPass.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5
2
-
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