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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\DynamicObject.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\ScreenQuadPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.h
0
1
-
A
001_Reflective shadow map\ScreenQuadPass.cpp
4
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ShadowMapPass.h
0
1
-
A
011_An Efficient Representation for Irradiance Environment Maps\SkyBoxPass.cpp
5
1
-
A
021_Real-time indirect illumination by virtual planar area lights\LightCamera.cpp
6
1
-
A
011_An Efficient Representation for Irradiance Environment Maps\Sponza.cpp
3
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\Sponza.cpp
4
1
-
A
011_An Efficient Representation for Irradiance Environment Maps\main.cpp
1
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ScreenQuadPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\ShadingWithRSMAndTilePass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\RSMBufferPass.h
0
1
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.cpp
5
2
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\CustomGUI.cpp
6
1
-
A
014_Approximating Dynamic Global Illumination in Image Space\SSDOPass.h
0
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\Dragon.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5
2
-
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