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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
013_Fourier Opacity Optimization for Scalable Exploration\FourierCoefficientPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.cpp
4
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.cpp
3
1
-
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.cpp
16
1
-
A
014_Approximating Dynamic Global Illumination in Image Space\CornellBox.cpp
3
1
-
A
009_Spherical Harmonic Lighting The Gritty Details\ShadingPass.cpp
11
2
-
A
012_Real Time Concurrent Linked List Construction on the GPU\BlendPass.h
0
1
-
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.cpp
5
2
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.cpp
11
1
-
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.cpp
3
1
-
A
011_An Efficient Representation for Irradiance Environment Maps\SkyBoxPass.cpp
5
1
-
A
009_Spherical Harmonic Lighting The Gritty Details\main.cpp
1
1
-
A
012_Real Time Concurrent Linked List Construction on the GPU\CreateLinkListPass.h
0
1
-
A
018_Cascaded Shadow Maps\CustomGUI.cpp
6
1
-
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.h
0
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ScreenQuadPass.cpp
4
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\LightCamera.cpp
6
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\IndirectShadingPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
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