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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
013_Fourier Opacity Optimization for Scalable Exploration\FourierCoefficientPass.h
0
1
-
A
005_Interactive Order Independent Transparency\main.cpp
1
1
-
A
003_Stochastic Light Culling\ShadingWithRSMPass.cpp
7
1
-
A
011_An Efficient Representation for Irradiance Environment Maps\main.cpp
1
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.cpp
4
1
-
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\HalfCornellBoxGBufferPass.h
0
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.cpp
7
1
-
A
007_Tile Shading\LightSource.cpp
5
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.cpp
12
1
-
A
007_Tile Shading\ScreenQuadPass.cpp
4
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\main.cpp
1
2
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\DirectLightPass.cpp
4
2
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\CustomGUI.cpp
6
1
-
A
015_Image Space Horizon Based Ambient Occlusion\main.cpp
1
2
-
A
009_Spherical Harmonic Lighting The Gritty Details\main.cpp
1
1
-
A
008_A Non-Photorealistic Lighting Model\main.cpp
1
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
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