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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
009_Spherical Harmonic Lighting The Gritty Details\ShadingPass.h
0 2 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\Sponza.h
1 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.h
0 1 2
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.h
0 1 2
A
018_Cascaded Shadow Maps\CSMDebugPass.h
0 1 2
A
004_Metalights Improved Interleaved Shading\GatherBufferPass.h
0 1 2
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.h
0 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.cpp
8 1 2
A
018_Cascaded Shadow Maps\DirectLightPass.h
0 2 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.h
0 1 2
A
004_Metalights Improved Interleaved Shading\GaussianBlurPass.h
0 1 2
A
018_Cascaded Shadow Maps\LightCamera.h
1 2 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.h
0 1 2
A
018_Cascaded Shadow Maps\ScreenQuadPass.h
0 2 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.h
0 1 2
A
004_Metalights Improved Interleaved Shading\LightSource.cpp
7 1 2
A
018_Cascaded Shadow Maps\Sponza.h
0 1 2
A
004_Metalights Improved Interleaved Shading\LightSource.h
1 1 2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.h
0 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4 2 2
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