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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
003_Stochastic Light Culling\ShadingWithRSMPass.h
0 1 2
A
025_Exponential Shadow Maps\LightCamera.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\LightSource.h
0 1 2
A
025_Exponential Shadow Maps\NonuniformBlurPass.h
0 1 2
A
025_Exponential Shadow Maps\ScreenQuadPass.h
0 1 2
A
025_Exponential Shadow Maps\Sponza.h
0 1 2
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.h
0 1 2
A
001_Reflective shadow map\ShadingWithRSMPass.h
0 1 2
A
026_Moment Shadow Mapping\CustomGUI.h
0 1 2
A
026_Moment Shadow Mapping\DirectLightPass.h
0 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.h
0 1 2
A
026_Moment Shadow Mapping\DynamicObject.h
0 1 2
A
003_Stochastic Light Culling\ShadowmapPass.h
0 1 2
A
026_Moment Shadow Mapping\LightCamera.h
0 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\DirectLightPass.h
0 1 2
A
026_Moment Shadow Mapping\NonuniformBlurPass.h
0 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.cpp
4 1 2
A
026_Moment Shadow Mapping\ScreenQuadPass.h
0 1 2
A
026_Moment Shadow Mapping\Sponza.h
0 1 2
A
007_Tile Shading\LightSource.h
0 1 2
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