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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
003_Stochastic Light Culling\ShadingWithRSMPass.h
0
1
2
A
025_Exponential Shadow Maps\LightCamera.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\LightSource.h
0
1
2
A
025_Exponential Shadow Maps\NonuniformBlurPass.h
0
1
2
A
025_Exponential Shadow Maps\ScreenQuadPass.h
0
1
2
A
025_Exponential Shadow Maps\Sponza.h
0
1
2
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.h
0
1
2
A
001_Reflective shadow map\ShadingWithRSMPass.h
0
1
2
A
026_Moment Shadow Mapping\CustomGUI.h
0
1
2
A
026_Moment Shadow Mapping\DirectLightPass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.h
0
1
2
A
026_Moment Shadow Mapping\DynamicObject.h
0
1
2
A
003_Stochastic Light Culling\ShadowmapPass.h
0
1
2
A
026_Moment Shadow Mapping\LightCamera.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\DirectLightPass.h
0
1
2
A
026_Moment Shadow Mapping\NonuniformBlurPass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.cpp
4
1
2
A
026_Moment Shadow Mapping\ScreenQuadPass.h
0
1
2
A
026_Moment Shadow Mapping\Sponza.h
0
1
2
A
007_Tile Shading\LightSource.h
0
1
2
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