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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GaussianBlurPass.h
0
1
2
A
005_Interactive Order Independent Transparency\LightCamera.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DirectLightPass.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObject.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObjectPass.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\GBufferPass.cpp
4
2
2
A
005_Interactive Order Independent Transparency\ScreenQuadPass.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\LightCamera.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\OctahedronPass.h
0
4
2
A
014_Approximating Dynamic Global Illumination in Image Space\ScreenQuadPass.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\ScreenQuadPass.h
0
1
2
A
003_Stochastic Light Culling\ScreenQuadPass.h
0
1
2
A
005_Interactive Order Independent Transparency\Sponza.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\Sponza.h
2
1
2
A
025_Exponential Shadow Maps\CustomGUI.h
0
1
2
A
015_Image Space Horizon Based Ambient Occlusion\CornellBox.h
0
1
2
A
025_Exponential Shadow Maps\DirectLightPass.h
0
1
2
A
025_Exponential Shadow Maps\DynamicObject.h
0
1
2
A
015_Image Space Horizon Based Ambient Occlusion\GBufferPass.h
0
1
2
A
006_Wang Tiles for Image and Texture Generation\Ground.h
0
1
2
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