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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
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CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
022_Variance Shadow Maps\DirectLightPass.h
0
1
2
A
022_Variance Shadow Maps\DynamicObject.h
0
1
2
A
004_Metalights Improved Interleaved Shading\SponzaGBufferPass.h
0
1
2
A
022_Variance Shadow Maps\LightCamera.h
0
1
2
A
013_Fourier Opacity Optimization for Scalable Exploration\OpacityShadingPass.cpp
4
1
2
A
022_Variance Shadow Maps\NonuniformBlurPass.h
0
1
2
A
022_Variance Shadow Maps\ScreenQuadPass.h
0
1
2
A
022_Variance Shadow Maps\Sponza.h
0
1
2
A
023_Efficient GPU Screen-Space Ray Tracing\DynamicObject.h
0
1
2
A
001_Reflective shadow map\ScreenQuadPass.h
0
1
2
A
003_Stochastic Light Culling\LightCamera.h
0
1
2
A
005_Interactive Order Independent Transparency\CustomGUI.h
0
1
2
A
013_Fourier Opacity Optimization for Scalable Exploration\Sponza.h
0
1
2
A
023_Efficient GPU Screen-Space Ray Tracing\GBufferPass.cpp
4
2
2
A
005_Interactive Order Independent Transparency\DepthPeellingPass.cpp
9
2
2
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenQuadPass.h
0
3
2
A
014_Approximating Dynamic Global Illumination in Image Space\CornellBox.h
0
1
2
A
023_Efficient GPU Screen-Space Ray Tracing\Sponza.h
0
1
2
A
014_Approximating Dynamic Global Illumination in Image Space\GBufferPass.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\AABBDebugPass.h
0
1
2
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