• Features
  • Pricing
  • Contact
    Login with:
  • Features
  • Pricing
  • Contact
Login with:
master
GraphicAlgorithm
Repository badge with BPlus rating
View on GitHub

  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
022_Variance Shadow Maps\DirectLightPass.h
0 1 2
A
022_Variance Shadow Maps\DynamicObject.h
0 1 2
A
004_Metalights Improved Interleaved Shading\SponzaGBufferPass.h
0 1 2
A
022_Variance Shadow Maps\LightCamera.h
0 1 2
A
013_Fourier Opacity Optimization for Scalable Exploration\OpacityShadingPass.cpp
4 1 2
A
022_Variance Shadow Maps\NonuniformBlurPass.h
0 1 2
A
022_Variance Shadow Maps\ScreenQuadPass.h
0 1 2
A
022_Variance Shadow Maps\Sponza.h
0 1 2
A
023_Efficient GPU Screen-Space Ray Tracing\DynamicObject.h
0 1 2
A
001_Reflective shadow map\ScreenQuadPass.h
0 1 2
A
003_Stochastic Light Culling\LightCamera.h
0 1 2
A
005_Interactive Order Independent Transparency\CustomGUI.h
0 1 2
A
013_Fourier Opacity Optimization for Scalable Exploration\Sponza.h
0 1 2
A
023_Efficient GPU Screen-Space Ray Tracing\GBufferPass.cpp
4 2 2
A
005_Interactive Order Independent Transparency\DepthPeellingPass.cpp
9 2 2
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenQuadPass.h
0 3 2
A
014_Approximating Dynamic Global Illumination in Image Space\CornellBox.h
0 1 2
A
023_Efficient GPU Screen-Space Ray Tracing\Sponza.h
0 1 2
A
014_Approximating Dynamic Global Illumination in Image Space\GBufferPass.h
0 1 2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\AABBDebugPass.h
0 1 2
  • Previous Page
  • Next Page
  • Security
  • Terms
  • Privacy
  • Contact
© 2026 CodeFactor

We use cookies in order to offer you the most relevant information. See our Privacy Policy.